COMPUTER GRAPHICS
Computer
graphics is the creation and manipulation of pictures with the aid of computer.
There are two types of computer graphics.
·
Interactive
computer graphics
·
Non-interactive
graphics or passive computer graphics
Interactive
computer graphics:
The
computer graphics in which the observer has some control over the image by
providing him with an input device so that he can signal his request to
computer. Example: Video games.
Interactive
computer graphics involves two way communication between computer and user. The
user gives signals to computer through the input device and computer can modify
the displayed picture accordingly. In this way we maintain conversation or
dialogue with the computer.
Non-interactive
computer graphics:
The
computer graphics in which the observer has no control over the image. Example:
Titles shown on TV.
Applications
of Graphics:
Computers
have become powerful tool for the rapid and economical production of pictures.
Computer graphics are used in several areas such as
·
Ø
Science
·
Ø
Engineering
·
Ø
Medicine
·
Ø
Business
·
Ø
Industry
·
Ø
Government
·
Ø
Art
·
Ø
Entertainment
·
Ø
Advertising
·
Ø
Education and training
Computer
aided design:
A
major use of computer graphics is in design process particularly for
engineering and architectural systems. Computer aided design referred as CAD
methods are now routinely used in the design of buildings, automobiles,
aircraft, space craft and textiles etc.,
·
Useful
for testing performance of a vehicle.
·
System
in virtual reality environments.
·
Realistic
renderings of design process.
·
Realistic
3D renderings of building designs.
Presentation
Graphics:
Presentation
graphics used to produce illustration for reports or generate 35mm slides etc.,
These graphics are commonly used to summarize and economic data for research
reports, managerial reports, consumer information bulletins etc.,
Example:
bar charts, line graphs and pie charts.
Computer
art:
Computer
graphics methods are widely used in both fine art and commercial art
applications. Artists uses variety of computer methods including special
purpose hardware, paint brush programs etc.,
Entertainment:
Computer
graphics methods are now commonly used in making motion pictures, music videos
and television shows. Sometimes graphics are displayed by themselves i.e.,
computer animation and sometimes graphics objects are combined with the actors
and live scenes.
Education
and training:
Computer
generated models of physical, financial and economic systems are often used as
educational aids. For some training applications special system are designed.
Visualization:
Producing graphical representations for scientific, engineering
and medical data sets and processes is generally referred to as scientific visualization. For commerce, industry and
other non-scientific areas data sets and processes is generally referred to as business visualization.
Image processing:
Image processing apply techniques to modify or interpret existing
pictures such as photographs and TV scans. Two principal applications of image
processing are
1. Improving picture quality
2. Machine perception of visual
information as used in robotics.
Uses:
1. To enhance the quality of a picture.
2. In medical applications such
as in tomography and in simulations of operations.
Combination of image processing
and computer graphics is used to design artificial limbs to plan and practice
surgery generally referred as computer aided surgery.
Graphical User Interfaces (GUI):
The software packages provide a graphical interface. This provides
a window manager that allows a user to display multiple window areas. Each
window contains a different process that can contain graphical or non-graphical
displays. To make a particular window active, we simply click in that window
using an interactive pointing device. Interfaces also display menus and icons
for fast selections for fast selection of processing operations.
Icons:
An icon is graphical symbol that is designed to looks like the
processing operation it represents. The icons can take up less screen space and
they can be understood more quickly.
Vector:
A vector has a single direction and a length. A vector may be
denoted as [Dx, Dy], where Dx indicates
how far to move along the x-axis direction and Dy indicates
how far to move along the y-axis direction.
The vectors have no fixed
position in space. They tell us that how far and what direction to move, but
they do not tell us where to start. The vector is useful since it closely
parallels the manner in which a pen draws lines on paper or an electron beam draws
lines on a cathode ray tube. The command to the pen may be to move so far from
its current position in a given direction.
The two vectors may be added by
adding their respective components.
V1+V2 = [Dx1, Dy1] + [Dx2, Dy2] = [Dx1 + Dx2 , Dy1 + Dy2]
Suppose we start at some point
A. the first vector moves the pen from point A to point B; the second, from
point B to point C. the right-hand side of the above equation produces a single
vector which will move the pen directly from point A to point C.
We can also multiply a vector
by a number by multiplying each of its components.
nV = n[Dx, Dy]
= [nDx, nDy]
If we multiply a vector by the reciprocal of its length, the
result is a vector with length equal to 1. Such vectors are called Unit vectors.
Raster:
The raster-scan display differs
from the random-scan line-drawing display mainly in how displayed data are
represented. A display file for a line-drawing display contains only
information about lines and characters to be drawn; the void areas of the
screen are ignored.
The raster-scan display
controls the intensity of each dot, or pixel, in a rectangular matrix, or
raster, of dots that covers the entire screen. Raster-scan implies in addition
that the image is scanned onto the screen surface in a raster sequence, that
is, as a succession of equidistant scan lines, each scan line made up of
pixels.
Raster-scan displays owe their
increase in popularity to two causes. The first of these is the need for
greater realism in pictures, especially in application involving
three-dimensional objects. While applications for these high-quality displayed
images have been increasing, the cost of raster-scan display equipment has been
decreasing, a second reason for wider acceptance of raster-scan graphics.
No comments:
Post a Comment