Parts of Graphics Card
Main Graphics Card Manufacturers
There
are 2 main rivals
1. NVidia
2. ATI
Both
brands are working hard to compete each other in the race of graphics
technology.
Nvidia
has introduced:
1. GeForce
2. Quadro
3. nForce
4. Tegra
GeForce technology is introduced to make our
personal user computer capable of playing graphical enhanced games like doom,
FarCry etc.
Quadro technology is introduced to make
workstations capable to run CAD (Computer Aided Designs) and also DCC (Digital
Content Creation)
nForce technology is introduced to make
motherboards capable of playing games. Chip-set of nForce is placed on
motherboard to facilitate general user with economic pack.
Tegra technology is introduced for mobile
graphics.
Similarly
ATI has divisions of technology. Like
1. Mach
Series
2. Rage
Series
3. Radeon
Series
Mach Series were introduced when GUI 2D was first
time presented in Windows.
Rage Series - 3D graphics enhancement were
introduced after Mach Series.
Radeon Series - it was introduced in yeah 2000 for the
better graphical performance.
Nowadays
every computer is provided with Graphic Cards. Before buying any graphics card
following things should be observed. Memory should be enough, GPU should be
enough fast to run heavy games, should meet the latest technology. In my next
post I'll explain which things we need to know before buying graphics card.
2D, or two
dimensional graphics are the kind of graphics displayed when you use a web
browser, check email or work on a spreadsheet. For 2D graphics the major
factors are resolution and refresh rate.
Resolution determines how many little dots are used to draw the image on the screen.
3D or three dimensional graphics are what all first-person-shooter type games use. The value of a good 3D graphics card is that it offloads most of this work from the computer's main processor and a specialized processor on the graphics card handles these calculations. This allows for faster, slicker looking graphics. Also, newer 3D cards handle all kinds of additional functions that gives surfaces texture, make water transparent, etc
Resolution determines how many little dots are used to draw the image on the screen.
3D or three dimensional graphics are what all first-person-shooter type games use. The value of a good 3D graphics card is that it offloads most of this work from the computer's main processor and a specialized processor on the graphics card handles these calculations. This allows for faster, slicker looking graphics. Also, newer 3D cards handle all kinds of additional functions that gives surfaces texture, make water transparent, etc
How
do you measure the speed of a graphics card?
Measuring the speed of the graphics card is
a lot more difficult than with the CPU or RAM or even the hard disk. There are
many factors which affect how quickly the graphics card can do its job. Many of
these only come into play when the graphics card is undertaking certain tasks.
Core clock speed - Much the same as the way you measure the speed of a CPU. The core speed
of the Graphics card is measured in MHz and represents the amount of clock
cycles the graphics process can do per second. This is a good but not
definitive way of telling how fast the graphics card is.
Memory clock speed - Exactly the same of as the core clock speed, except of course that it
is for the memory of the graphics card and not the core. This is just as
important as the core speed as the memory contains textures that need to be
applied to the pixels.
Pixel Pipelines - The amount of pixel pipelines a graphics card has can have a great
impact on the speed of the image rendering. This is all about pixel pushing
power. A card with 8 pipelines can process twice as many pixels as a card of
the same core speed and 4 pipelines.
Textures per pipeline - This only come into effect when multiple textures are needed on the one
pixel. Simply put if a multiple texture is needed, then a graphics card with
more textures per pipeline will be quicker. On single textured pixels the
amount of textures per pipeline will have no effect.
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